Saturday, April 23, 2011

Hunter Macros - Avoiding Stray Shots

I have been trying to make a macro that with keep me from accidentally spamming a a new target.  Because hunter's have a longer range than most classes a hunter can easily spam a stray shot after killing his target since the next shot upon finding no target will lock on any other target in range and fire.  Not so bad when you are out in the world but in a dungeon it can be a wipe waiting to happen.  I recently discovered "/targetenemy" and "/startattack" for my melee characters and applying them in my melee rotation has been essential in smoothly transitioning from target to target.  Tanks (in general) need that continuity to assure that the rage built up from their last target feed into their next target.  Due to the short range of melee pulling that stray target way over there is not even an issue.  For hunters since most of their attacks are instant I would constantly inadvertently pull that mob over there so finally after a lot of trial and error here is something I find workable into my shot rotation macro:

/targetfriend [noexists/help]
/startattack
/castsequence reset=target/combat <shot 1>,<shot2>,<shot3>...
For this to really work you have to make sure that the option to STOP AUTOATTACK upon switching targets is enabled (which means do not auto attack on a switch target).  It is not foolproof since I still for some reason will occasionally target but not fire upon automatically neutral targets.  But what does do most of the time for me is that when my "enemy" target goes down I end up targeting my "friendly" pet.  I have yet to fully test it in an instance but been pretty happy with it in my shot rotation macros.

Monday, April 18, 2011

Getting Re-Started

I started about a couple of months ago.  I was a staunch Horde player.  I was a staunch PVP server player.  I wanted something different and conveniently my co-worker's guild was Alliance on an RP-(PVE) server.  No more looking behind my back.  No more being grief-ed by 14-year-olds with epeen dysfunctions.  As for the quests and content I knew some how in the higher levels where the quests open out into contested territory the quest though different would mirror the quests of the opposing faction.  I knew most of the level 1-70 content Horde side - it was time to see the "other side".

I have always found hunters to be quite convenient character to have.  Set them up with some gathering professions and you got money literally in the bank.  Furthermore having a virtual companion who does not argue, get jealous, and is willing go out and take most of the aggro off you is pretty convenient.  Hunters can level fast and independently.  If you just want to focus on leveling and farming for gold to fund further WoW activities, this (like most for most "farmers") is the character of choice.

I was somewhat fortunate to be handed 10 gold to start out from my co-worker.  If you do want a good amount to start off of 10 gold is more than plenty to get you through purchasing skills for the first 30-40 levels.  Another thing you should really ask for (if possible) are bags.  As of the later expansions and patches I have noticed bags are falling off of world mobs in starting areas more often than before.  They usually are 6-8 slot bags which I find can be quite inadequate by level 10.  Netherweave bags currently go for about 7-8 gold on a good day.  They would be the cheapest good size bag you can get on the auction house and give you an array of 16 slots to store anything you pick up.  They should be adequate till level 70 if you have every character bag slot filled with them.  Having all the carrying capacity to save yourself from dragging crap back to a vendor constantly is even more valuable than the 10 gold I got to start. 

 I suggest avoid spending money on weapons and gear from city vendors.  I never could quite understand the point of them other than doubling as repair stations for your gear.  There was one time very recently that I did purchase a vendor grade item to get me through a dry spell of drops and affordable Auction House items for my warrior who desperately needed a off-hand.  Gear generally for most of the classes I have played get handed to you as quest rewards or drop off as world loot; I, however, feel often that the most inappropriate gear will drop for the character you are currently playing more often than the useful pieces.

Which brings me to my next point.  Having alts early on when starting is actually useful.  You have 3 times the bank space first of all.  This alone is useful to keep stuff stored for auctioning later on or for storing mats for crafting.  As I previously mentioned, I have always found the most inappropriate stuff for the character you are currently playing will drop for you.  If my suspicions are correct you are most likely going to get that dagger or one-handed sword off of your druid than any other class who can use a dagger or sword.  In that case I personally find leveling vastly different alt classes can be an advantage.  I strongly do not suggest leveling the same or similar classes as alts.  You most likely will burn out faster and you will even more so find that you are constantly out of the useful crafting materials.  Take it from someone who has had three druids on the same server.

Sunday, April 17, 2011

Second Beginnings

Leopold 'Butters' Stotch: I don't play world of warcraft...
Eric Cartman: Butters, you said that you're on your computer all the time.
Leopold 'Butters' Stotch: Yeah, but I'm playing hello kitty island adventure!
Eric Cartman: Ugh... Butters, go buy World of Warcraft, install it on your computer, and join the online sensation before we all murder you!
Leopold 'Butters' Stotch: O-oh... Al-alright then!
I had stopped playing 2 years ago.  World of Warcraft's contribution to my sleepless nights, my deteriorating health, my social ineptitude, mental frustration and anguish  had taken a toll on me.  My guild and in game friendships had all but evaporated.  I thought it was time to close the book and grow up a little.

And for 2 years I was totally off.  It was not easy and I ended up buying up every RPG-esque game on Steam I could find to shake off the need to log back onto Azeroth and don my staff once again. 

Old habits die hard.  I eventually made my way back to Azeroth (thanks to a co-worker).  I joined my co-worker's small guild and got into playing the latest expansion, Cataclysm, with a focus on questing and leveling.  No plans of mounting a guild leadership ladder.  I plan to play a variety characters from 1 to 85 and blog anything that might be relevant to a player just playing a character through leveling content.  That is my goal - figure ways to get through leveling with out burning out and extracting as much fun one can from the challenges of creating a character from scratch.  If this is your game then read a few entries and maybe you might find something of interest from this veteran player.